General Discussion
Then I took my first , tentative steps on the planks suspended over the vast void beneath me. Nothing. A few more steps. There was nothing. As I was nearing the middle of the bridge, I sprinted with a flurry of speed towards the opposite side. I made it safely, though slightly uncomfortable with my lack of confidence. However, as an avid fan of the work of FromSoftware and experience, this trepidation to learn is part of the enjoyment. It's like a conversation between developer and player, one that is rooted in decades of experience and history. "If I can just understand Software's habits," I tell myself, "they won't get me next time."
Then I realized that FromSoftware already had me. The dragon didn't take me down and the bridge didn't fall however the fact that I'm surrounded by this type of anxiety and stress over just the act of crossing a bridge is a sign that Elden Ring's creators have already achieved. The years I spent playing King's Field, Shadow Tower, Demon's Souls, Dark Souls, Bloodborne, and Sekiro have made me an Pavlovian dog that is salivating over the thought of being trapped in a horrible trap, and, even more importantly, I'm awestruck by FromSoftware even more because of it. Those jerks.
The players have been discussing whether the Souls games should come with difficulty settings for a long time and, while the gaming industry has been trending towards making games more accessible in a variety different ways FromSoftware is lagging behind. Although it's not certain how extensive the suite features of Elden Rings accessibility and customization options will include however, it seems like the open-world nature of the game could help in accommodating different types of players wherever they are however it sometimes finds methods to take them down en large numbers.
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